How to Start an iGaming Business in the US: Licensing, Platform and Cost Basics

Launching an iGaming business in the United States is less about product ideas and more about paperwork, partnerships and patience. Online casino gaming is legal in only a handful of states, and in nearly all of them you cannot hold an operator licence unless you own or partner with a land-based casino. That single rule reshapes the whole plan: most entrepreneurs entering this space realistically start as a B2B supplier, an affiliate, or a brand attached to an existing licensee, not as a standalone casino.

This guide walks through the licensing pathways, platform choices, compliance technology and cost ranges you should have in a business plan before you spend money on lawyers. It is general information, not legal advice. Gaming regulation is state-specific and changes often, so treat every figure here as directional and verify current requirements with the relevant regulator and licensed counsel.

Understanding the US iGaming market landscape

Two things happened that created the current market. In May 2018, the Supreme Court struck down the federal sports betting ban (PASPA) in Murphy v. NCAA, which let states legalise sports wagering. Online casino gaming, often called iGaming to separate it from sportsbook, moved much more slowly and remains legal in only about seven states: New Jersey, Pennsylvania, Michigan, West Virginia, Delaware, Connecticut and Rhode Island. Nevada permits online poker only.

So the market is big but narrow. The American Gaming Association reports that US commercial gaming revenue has set consecutive annual records and passed the $70 billion mark, with online casino gaming contributing several billion dollars of that total and growing faster than any other segment. Check the AGA’s commercial gaming revenue tracker for the latest verified figures before you put a number in a pitch deck.

The practical read for a new entrant: sports betting in most states is dominated by a few national brands with enormous marketing budgets, while online casino has fewer legal states but better margins and higher player lifetime value. Meanwhile the B2B layer, game studios, platform providers, payments, geolocation, compliance tooling, affiliate media, has room for specialists and much lower barriers to entry.

What licences does an iGaming company need in the US?

There is no federal gaming licence. You licence state by state, and the category you apply for depends on whether you take bets from players (operator) or sell services to someone who does (vendor or supplier). Federal law still matters: the Wire Act, the Unlawful Internet Gambling Enforcement Act of 2006 (UIGEA) and Bank Secrecy Act anti-money-laundering rules all shape how you operate, particularly around payments and interstate data.

State-level gaming licences

Operator licences in the regulated states are almost always tied to land-based gaming. In New Jersey, internet gaming permits attach to Atlantic City casino licensees. Pennsylvania issues interactive gaming certificates to its licensed land-based casinos, with a limited path for qualified outside applicants. Michigan requires an internet gaming licence held by a commercial casino in Detroit or a federally recognised tribe. West Virginia, Connecticut and Rhode Island follow variations of the same model, with Connecticut and Rhode Island structured around a small number of designated operators.

That means a new brand typically enters through a commercial agreement, often called a skin, with an existing licensee. You get access to their licence and market position; they get revenue share and a say in your compliance. Expect the licensee’s own due diligence to be as demanding as the regulator’s.

Whichever route you take, the state will investigate the company and its people. Standard requirements include a corporate suitability review, personal history disclosures and fingerprinting for owners, officers and anyone with meaningful control (thresholds commonly start around 5% ownership), audited financials, proof of financing, an internal controls submission, AML and responsible gaming programmes, and a technical description of the platform.

Vendor and supplier licences

This is where most first-time iGaming companies actually start. States separate vendors into tiers: those whose products affect gaming outcomes or handle player funds and data (game studios, platform providers, payment and geolocation vendors) need a full supplier or gaming-related vendor licence, while non-gaming vendors, marketing agencies, cleaning contractors, IT resellers, only register.

Affiliates sit in an awkward middle. Several states require affiliate registration or licensing, and some prohibit revenue-share deals for affiliates entirely, so confirm the rules per state before you build a media business around performance marketing.

The practical advantage of the vendor path: lower fees, faster review, no land-based partner requirement, and once you are licensed in one mature jurisdiction, later applications tend to move faster because much of the disclosure work is reusable.

Licensing costs and timelines

Fees vary widely and are set by statute or regulation, so verify current amounts directly with each regulator, including the New Jersey Division of Gaming Enforcement, the Pennsylvania Gaming Control Board and the Michigan Gaming Control Board. Broad patterns worth planning around:

  • Operator-level fees range from six figures to eight. Pennsylvania set its interactive gaming certificate fees in the millions per vertical at launch, with a discounted bundle for all three (slots, tables, poker). New Jersey and Michigan are far cheaper at the licence-fee level, in the tens to hundreds of thousands, plus annual renewals.
  • Supplier and vendor fees typically run from a few thousand dollars for simple registrations to the tens of thousands for full supplier licences, plus renewals.
  • Investigation costs are billed to you. Regulators charge back the cost of background investigations at hourly rates, and applicants routinely fund a deposit up front. This is a real, hard-to-predict line item.
  • Timelines are commonly six to twelve months for a vendor licence and twelve to twenty-four months for an operator, including transactional waivers or conditional approvals that let you begin work while the full review continues.

Also budget for gaming tax, which is not a licence fee but dwarfs one. Online slot revenue in Pennsylvania is taxed at 54% of gross gaming revenue, while table games and poker are taxed far lower. New Jersey and Michigan tax online gaming at materially lower rates, and several states have revised rates recently. Your unit economics change completely depending on which state you launch in, so model tax before anything else.

Platform options: build vs turnkey vs white-label

Your platform is the player account system, wallet, game aggregation layer, bonus engine, reporting and regulatory interfaces. You have three ways to get one.

Turnkey solutions

A turnkey deal means you licence a complete platform from an iGaming provider and run it under your own brand and, importantly, your own licence. You control the commercial relationship with players, payments and marketing; the provider supplies technology and integrations. It is the middle path: faster than building, more control than a white-label.

White-label platforms

With a white-label, you operate under someone else’s licence and platform. The licence holder owns the regulatory relationship and typically the player accounts and payment rails; you own the brand and the marketing. Fastest and cheapest route to live, weakest position long term. Read the exit terms carefully, because migrating players off a white-label later is difficult and sometimes contractually impossible.

Custom development

Building your own platform makes sense if technology is your actual product, if you are a B2B iGaming provider selling to others, or if you have a differentiated mechanic that off-the-shelf systems cannot support. It is a multi-year, multi-million-dollar commitment, and you still have to certify every component with an independent test lab and each state regulator.

Choosing the right approach

Directional planning ranges, not quotes. Get real proposals before committing.

Approach Time to live Typical upfront cost Ongoing model Best fit
White-label 3–6 months after partner agreement Low six figures High revenue share (often 20–40%) Marketing-led brands testing a market
Turnkey (your licence) 9–18 months including licensing Mid to high six figures Monthly fee plus revenue share (roughly 8–20%) Operators who want control without building
Custom build 18–36 months Seven figures and up In-house engineering and hosting B2B providers and well-funded operators

Decision criteria in order: available capital, whether you can secure a land-based partner, how many states you intend to enter, and whether your edge is technology or customer acquisition. If it is acquisition, do not build.

Essential technology and compliance requirements

Gaming software certification

Every game and system component must be tested by an accredited independent laboratory such as Gaming Laboratories International or BMM Testlabs, then approved by each state. Testing covers the random number generator (RNG) that produces independent, unpredictable outcomes, published RTP against actual return, bonus logic, and system controls, generally against the GLI-19 standard for interactive gaming systems plus each state’s own technical standards. Budget for testing per game, per state, and for retesting after material changes.

Player protection systems

Four systems are non-negotiable. Geolocation, to confirm the player is physically inside state lines on every session (GeoComply is the market standard). Identity verification and age checks, since accounts must be verified as 21+ in most states. KYC/AML programmes with transaction monitoring, suspicious activity reporting and record-keeping under Bank Secrecy Act obligations. And responsible gaming tools: deposit, loss and session limits, time-outs, self-exclusion synced to the state register, reality checks, and visible help resources such as the 1-800-GAMBLER helpline. Regulators audit these, and failures here draw fines faster than anything else.

Payment processing integration

Payments are the most underestimated operational problem in US iGaming. Card issuers decline gambling transactions at meaningful rates under the 7995 merchant category code, so operators run a stack rather than a single processor: debit and credit cards, ACH via services like VIP Preferred, prepaid gaming wallets such as Play+, PayPal, online bank transfer, and cash at a partner casino cage. You will need a payments partner comfortable with regulated gaming, PCI DSS compliance, chargeback and fraud tooling, and reconciliation good enough to satisfy an auditor. Expect to hold reserves and to negotiate rates that are higher than mainstream e-commerce.

How much does it cost to launch an iGaming operation?

Initial setup costs

Planning ranges for a single-state launch. These are directional; obtain quotes.

Line item White-label Turnkey / own licence
Licence and application fees Covered by partner Low six figures to millions, state dependent
Legal, investigation and advisory $50k–$150k $250k–$750k+
Platform setup and integration $50k–$200k $250k–$1m
Certification and testing Partner-led $50k–$250k
Compliance tech (geo, KYC, AML, RG) Bundled $100k–$300k first year
Launch marketing $500k+ $1m+ in a competitive state

Ongoing operational expenses

Recurring costs are dominated by three things: gaming tax on gross revenue, platform revenue share or fees, and player acquisition. Add staff (compliance officer, AML officer, customer support, payments and fraud), annual licence renewals, audits, hosting, and bonus costs. In mature states, acquisition costs per new depositing player commonly run into the hundreds of dollars, which is why marketing, not technology, is usually the largest line on the P&L after tax.

Working capital requirements

Hold enough cash to cover player balances, payment reserves and several months of marketing and operating costs without revenue. Regulators also require you to segregate and protect player funds. A conservative plan assumes twelve to eighteen months of runway past go-live, because ramping a player base in a state with entrenched competitors takes longer than most models assume.

Timeline and next steps for getting started

A realistic path from concept to live operation for an iGaming company:

  1. Months 0–2: pick a route (operator, B2B supplier, affiliate) and a first state. Model gaming tax and acquisition cost before anything else.
  2. Months 2–4: engage gaming counsel, form the entity, prepare ownership and financing disclosures, and start conversations with potential land-based partners or platform providers.
  3. Months 4–8: file the licence or vendor application. Expect follow-up requests, personal disclosures for every qualifier, and investigation billing.
  4. Months 6–14: select the platform, negotiate the payments stack, integrate geolocation, KYC/AML and responsible gaming systems, and submit internal controls.
  5. Months 12–20: lab certification, regulator technical review, then a controlled soft launch or field trial with limited players before full approval.
  6. Post-launch: quarterly and annual regulatory reporting, audits, renewals, and additional state applications reusing your existing disclosure package.

Immediate action items: shortlist two or three states and read their actual regulations rather than summaries; talk to a licensed gaming attorney early, because suitability problems in your ownership structure are cheaper to fix before you file; and ask any prospective iGaming platform provider for their live state licences and certification history, not a feature list.

One closing note on framing. This is a regulated industry built around player protection, and regulators judge new entrants on how seriously they treat it. Build responsible gaming limits, self-exclusion and staff training into the plan from day one rather than bolting them on before an audit. If gambling is causing harm for you or someone you know, free confidential support is available in the US at 1-800-GAMBLER.

Frequently asked questions

How do you start an iGaming business?

Choose a business model (operator, B2B supplier or affiliate), select a regulated state, secure a land-based partner or licence holder if you intend to take bets, engage gaming counsel, apply for the appropriate licence, then integrate a certified platform, payments and compliance systems before a regulator-supervised soft launch.

Should you build a platform or use a turnkey provider?

Use a turnkey or white-label platform unless technology is your product. Building costs seven figures and 18 to 36 months, and still requires full lab certification. Buying gets you live faster with certified components, at the cost of revenue share and less control.

Do you need a separate licence for every state?

Yes. There is no federal or national iGaming licence in the US. Each state licenses operators, suppliers and in some cases affiliates separately, though later applications are usually faster once you have been found suitable in one jurisdiction.